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Hdt physics extension cloaks
Hdt physics extension cloaks





hdt physics extension cloaks

This can be softened and almost eliminated with the right xmls. Like on cell transition where npc boobs/clothing/hair will stretch to the horizon and then slowly spring back in place, sometime it stays stretched until another cell transition. There is a common problem with texture stretching from time to time. xmls for movement can get in each others way.

hdt physics extension cloaks

Using hdt bodies, hair, capes, clothing and jewelry all together at the same time can be problematic as the various. Usually the problems with HDT is caused by framerates that exceed 60 fps which causes the havoc engine to get goofy. I'm hoping to use a hair and cloak physics mod, does anyone with more knowledge than myself know how much those two things will affect performance? Shubal wrote: I've found little if any performance loss using HDT. Do note that HDT hair can only be applied to wigs, so you have to equip the hairs like helmets.įor cloaks there is this patch that will apply HDT to various cloak mods.įor armors that have HDT parts built into them check out THBossgamer on YouTube.Pw508 wrote: I have an older rig with an intel core i5 k655 3.20ghz processor. There is only one hair physics pack, but it quite good. If you want to avoid the Chinese website you can get the latest version from this Reddit page.

hdt physics extension cloaks

This is why there is little support for it by modders. Problem with HDT SMP for Skyrim SE is it's only being hosted on a Chinese site rather than the Nexus. SMP is also on Oldrim I believe and I is supposedly better than the original HDT. So basically with Skyrim SE there is HDT SMP for body/cloak/hair physics that used a different method than havok on Oldrim from what I understand.







Hdt physics extension cloaks